Gamification and Innovation: The iWorker, Em’play’ee, and Col’laborer

October 16, 2014 by Bonnie D. Graham 0

The buzz: Gamification.

Who in the workforce is driving the uptake of gamification in business?

No surprise, these ‘emPLAYees’ are Millennials. For them, work is about self-fulfillment, not just salary – and success is defined not by rank or seniority, but by personal matters.

For your organization, gamification is not about serving managers and companies; it’s what interests your employees.

But take heart, there is a silver lining: When games create a powerful, productive environment for creativity and innovation, everyone wins.

The experts speak.

Gopal RajGuru, Innovate+Grow: “Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.” (General George Patton)

Mario Herger, Enterprise Gamification Consultancy: “Gamification is big data on employees and will transform the way companies select, evaluate, and promote employees.”

Tonja Erismann, SAP: “In every job that must be done, there is an element of fun.” (“A Spoonful of Sugar” lyrics from the film, Mary Poppins)

Join us for Gamification and Innovation: The iWorker, Em’play’ee, and Col’laborer.

 

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